﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="MilwormsGameData.QuestNpc">
    <Name>Hamasa</Name>
    <MapSprite>
      <TextureName>Characters\Arab3</TextureName>
      <FrameDimensions>43 56</FrameDimensions>
      <FramesPerRow>6</FramesPerRow>
      <SourceOffset>25 47</SourceOffset>
      <Animations />
    </MapSprite>
    <MapIdleAnimationInterval>150</MapIdleAnimationInterval>
    <Introduction>(intentional)Me do not spik... to  soldier. Go away.</Introduction>
    <Dialogs>
      <Item>
        <Name>question</Name>
        <Lp>1</Lp>
        <Txt>La la la...
        Answer 1: Out of the way!
        Answer 2: Hello, do you want candy?</Txt>
        <Val>2</Val>
      </Item>
      <Item>
        <Name>question</Name>
        <Lp>1</Lp>
        <Txt>Candy? I want candy, me have nothing back to give...
        Answer 1: [Give candy]
        Answer 2: I have changed my mind, I wont give you a candy.</Txt>
        <Val>1</Val>
      </Item>
      <Item>
        <Name>question</Name>
        <Lp>1</Lp>
        <Txt>Thank You for candy - Do You know that "the big house on the hill" is our chief house?</Txt>
        <Val>0</Val>
      </Item>
      <Item>
        <Name>answer</Name>
        <Lp>1</Lp>
        <Txt>Me hate you...</Txt>
        <Val>0</Val>
      </Item>
    </Dialogs>
  </Asset>
</XnaContent>
